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Game Research Highlights

Topical game research articles picked up and referenced by PlayLab! writers.


146
Game Research Highlights
Gamer can’t be defined unequivocally – Polish and American gamers have differences
Posted On 20.11.2020 Simo Natunen 0

Gamers in Poland and the United States differ from time used playing games and gaming devices used but play similar …

306
Game Research Highlights
Digitaalisella kilpapelaamisella on värikäs historia Suomessa
Posted On 17.8.2020 SINIKKA 0

Kilpapelaaminen on aina ollut monipuolista jopa Suomessa.

363
Game Research Highlights
The Disabilities in The Imagined Future
Posted On 16.8.2020 Markus Kämäräinen 0

Mass Effect trilogy gives us a perspective of a possible future where the disabilities haven't been written off but are …

306
Game Research Highlights
Speedrunning – To Destroy is to Transform 
Posted On 14.8.2020 Sanna-Mari Mustonen 0

A study on speedrunning a zombie game, Left 4 Dead, counters the view of the practice as only game-breaking to …

321
Game Research Highlights
Soda Machines – A Mere Symbols of Refreshment or Representations of Our Capitalistic Reality
Posted On 13.8.2020 Markus Kämäräinen 0

Soda machines in video games contain purposes of consumerism, aesthetic, ludic, and narrative, to enhance players' presence. Furthermore, they fortify …

354
Game Research Highlights
Music Matters When It Comes to Flow
Posted On 9.8.2020 Sanna-Mari Mustonen 0

Generative music in games affect the flow experience of gameplay sessions which may be beneficial in game design.

338
Game Research Highlights
Solo board gaming: An analysis of player motivations
Posted On 6.8.2020 TMansikkamaki 0

An article by Dale Leorke, a Postdoctoral Researcher at the Centre of Excellence in Game Culture Studies at Tampere University, …

261
Game Research Highlights
Merkitseekö kuolema bittimaailmassa vain häviötä? – Sureminen ja hautaaminen jätetään videopeleissä tarkoituksella taka-alalle
Posted On 5.8.2020 SINIKKA 0

Tutkimus osoittaa, että kuolema voidaan esittää videopeleissä hyvin vähäpätöisenä ja mekaanisena osana itse tarinaa.

310
Game Research Highlights
Learning through gaming – Are games the future in the classroom?
Posted On 29.7.2020 Aadrita Kar 0

Gaming in classroom, a doomed combination in education? Hewett et al. article “The 21st century classroom gamer” explores this …

227
Game Research Highlights
How gaming could reduce bias and connect us
Posted On 28.7.2020 Erika Mäkelä 0

Research suggests that gaming can be used as an effective tool to reduce bias.

427
Game Research Highlights
Key to knowledge? How escape rooms can be utilized in pedagogy 
Posted On 9.5.2020 Erika Mäkelä 0

Could educational escape rooms be the new hip pedagocical thing?

328
Game Research Highlights
Reasons Behind Giving Money to Streamers
Posted On 4.5.2020 Eelis Hirvelä 0

How are streaming, viewing, playing and spending money on esports connected?

333
Game Research Highlights
‘KAHOOT!’ and Gamification as Part of Better Learning Experience
Posted On 3.5.2020 Eelis Hirvelä 0

In the future ‘KAHOOT!’ and other tools can make the learning process of students easier.

389
Game Research Highlights
Academic Research About Esports Is Breaking the Borders Between Fields of Study
Posted On 1.5.2020 Eelis Hirvelä 0

The number of academic researches about esports has been increasing since the year 2002.

341
Game Research Highlights
How The Stanley Parable questions freedom in interactive narratives
Posted On 30.4.2020 Erika Mäkelä 0

The Stanley Parable highlights the inherent restrictiveness of narrative-based videogames.

382
Game Research Highlights
Does Streaming Esports Affect Players’ Behavior and Performance?
Posted On 29.4.2020 TMansikkamaki 0

An article about Twitch streaming and how it is affecting the performance of the streamer. The researcher gathers data from …

385
Game Research Highlights
Merit above all else: Reception of all-female esports teams
Posted On 25.3.2020 Erika Mäkelä 0

Research suggests online gaming communities don’t feel too keenly for all-female esports teams.

324
Game Research Highlights
To conform or not to conform – dissonance of presenting woman empowerment in Life is Strange and The Walking Dead
Posted On 13.3.2020 Aadrita Kar 0

How do narrative adventure games like Life is Strange and The Walking Dead depict women empowerment in morally precarious situations? …

383
Game Research Highlights
Texts vs. Games – Fan Archives and the Elder Scrolls Narrative Universe
Posted On 24.1.2020 Pietari Kaartinen 0

How do fan-made archives of a game series’ texts relate to the official titles? Dennis Jansen’s article explains that deciding …

370
Game Research Highlights
Getting a Grip on Reality – Agency in Horror Games
Posted On 23.1.2020 Pietari Kaartinen 0

Sometimes you are in control, sometimes not. Casper S. Boonen and Daniel Mieritz delve into horror games with their Agency …

1
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