Popular memory of WWI is something that video-games are scared to engage In his article “It’s Hard to Play in the Trenches: World War I, Collective Memory and
Avatars don’t seem to be projection of the identity of the player In his article “Getting Into the Game: An Examination of Player Personality Projection in Videogame Avatars”
Early around January this year, the Global Game Jam took place yet again around the world. In Finland alone, #FGJX (a.k.a Finnish Game Jam) had more than 20
Eyes of Heaven is a bizarre game, but is it bizarre enough? JoJo’s Bizarre Adventure is a long-running and beloved manga and anime series, following the adventures of
From fans of FIFA to those who enjoy The Sims, there is plenty to analyze about gaming preferences. In their article “The Structure of Video Game Preference”, Rune
Attacktix is a mini-figure based game, featuring familiar faces from StarWars, Transformers and Marvel Back in 2005 Hasbro released a mini-figure based franchise called Attacktix Battle Figure Game,
Take a peek at the popular phenomenon of gamification from a cultural perspective and map the relationship between games, society and cultural dynamics.
Through observing the long-term analogies between games and societies and the role performed by mimicry, Cassone's article provides an alternate view of the relationship between games, society, and
Annakaisa Kultima, Kati Alha and Timo Nummenmaa, researchers at the University of Tampere, have coauthored a paper at the Academic Mindtrek 2016 that presents a case study of